Model Tinju 3D

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Boxing is a popular sport that’s why you can find boxing related 3D models too.

It is a contact sport, single combat, in which athletes strike each other with their fists in special gloves. The referee controls the fight, which lasts up to 12 rounds. Victory is awarded if the opponent is knocked down and cannot rise within ten seconds (knockout) or if he is injured and does not allow him to continue the fight (technical knockout). If after a set number of rounds the bout has not been stopped, the winner is determined by the judges’ scores.

Bukti paling awal dari kontes tersebut dicatat pada relief Sumeria, Mesir, dan Minoa. Turnamen untuk pertarungan terjadi di Yunani kuno. Benar-benar tinju menjadi seni bela diri olahraga di 688 SM. Oe., Ketika perkelahian pertama kali dimasukkan dalam program Olimpiade kuno. Tinju modern berasal dari Inggris pada awal abad 18.

Since some countries have their own types of boxing – French boxing (a symbiosis of savata, English boxing and cane fencing) in France, Lethway in Myanmar, Muay Thai in Thailand, the term “English boxing” is sometimes used to refer to the most common boxing type.

Previously, the main reason for the fighting was money – the participants fought for the prizes, and the audience made bets. The modern Olympic movement has revived interest in amateur boxing, which in 1904 again became an Olympic sport, and in 1920 finally entered the program of the Games.

Sekarang perkelahian amatir terbatas pada tiga atau empat putaran, dan pemenang ditentukan oleh jumlah poin yang dicetak untuk pukulan akurat ke tubuh dan wajah lawan. Petinju menghabiskan pertarungan di helm pelindung, mengurangi kemungkinan cedera, knockdown atau knockout. Hampir di seluruh dunia, tinju profesional telah mendapatkan popularitas lebih, tetapi di Kuba dan di beberapa bekas republik Soviet, versi amatir menang. Bagi kebanyakan petinju, bermain di Olimpiade menjadi sumber pengalaman yang dibutuhkan untuk karir masa depan dalam bentuk profesional.

Most popular file formats: 3ds, max, fbx, c4d, lwo, ma, mb, hrc, xsi, obj